Mastering Autodesk Maya 2015

Mastering Autodesk Maya 2015 PDF
Author: Todd Palamar
Publisher: John Wiley & Sons
ISBN: 1118862511
Size: 10.11 MB
Format: PDF, Mobi
Category : Computers
Languages : en
Pages : 912
View: 3267

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Mastering Autodesk Maya 2015

by Todd Palamar, Mastering Autodesk Maya 2015 Books available in PDF, EPUB, Mobi Format. Download Mastering Autodesk Maya 2015 books, Expand your skills with complete Maya mastery Mastering Autodesk Maya is the ultimate guide to the popular 3D animation software. Author Todd Palamar draws on his extensive professional animation experience to help readers take their Maya skills to the next level. Written for those who already know the basics of this enormous program, the book covers advanced topics and professional techniques for modeling, animation, texturing, and visual effects. Fully updated to reflect Maya's latest features, the book takes a hands-on approach to instruction, providing readers with a diverse set of tutorials designed by real-world professionals to showcase 3D animation and visual techniques used in industry settings. Complete and comprehensive, the book makes an excellent desk reference for the working animator, and is an ideal resource for those seeking Maya certification. The unique combination of challenging material and practical instruction make this one-of-a-kind guide the ultimate Maya handbook. Topics include: Animation using inverse kinematics, keyframes, and deformers Hard surface and organic modeling Proper rigging techniques, and working with Maya Muscle Xgen, Paint Effects, and rendering with mental ray Texture mapping, compositing, nParticles, and more Virtual filmmaking and scene management The most complex skills are useless if they can't be applied, so the book emphasizes the practical, day-to-day uses of each skill, and discusses which solutions best fit which scenario. For the computer animation professional seeking a more in-depth mastery of this popular animation program, Mastering Autodesk Maya is an excellent investment in the future of your career.


Mastering Autodesk Maya 2016

Mastering Autodesk Maya 2016 PDF
Author: Todd Palamar
Publisher: John Wiley & Sons
ISBN: 1119059704
Size: 61.28 MB
Format: PDF, ePub, Docs
Category : Computers
Languages : en
Pages : 864
View: 834

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Mastering Autodesk Maya 2016

by Todd Palamar, Mastering Autodesk Maya 2016 Books available in PDF, EPUB, Mobi Format. Download Mastering Autodesk Maya 2016 books, Go from 'beginner' to 'expert' with this professional, tutorial-based guide to Maya 2016 Mastering Autodesk Maya 2016 is your professional hands-on coverage to getting the most out of Maya. If you already know the basics of Maya, this book is your ticket to full coverage of all Maya 2016's latest features, and showcases the tools and methods used in real-world 3D animation and visual effects. From modeling, texturing, animation, and effects to high-level techniques for film, television, games, and more, this book expands your skill set, and helps you prepare for the Autodesk Maya certification exam. Filled with challenging tutorials and real-world scenarios this book provides valuable insight into the entire CG production timeline. Take your Maya skills to the next level with step-by-step instruction and insight from the industry professionals. Learn professional techniques used in real-world visual effects Master Dynamics, Maya Muscle, Stereo Cameras, mental ray, and more Expand your skills with advanced techniques for cloth, fur, and fluids Understand everything you need to know for the Maya certification exam


An Introduction To 3d Printing

An Introduction to 3D Printing PDF
Author: Victoria Zukas
Publisher: First Edition Design Pub.
ISBN: 1622878973
Size: 10.66 MB
Format: PDF, Docs
Category : Education
Languages : en
Pages : 132
View: 7556

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An Introduction To 3d Printing

by Victoria Zukas, An Introduction To 3d Printing Books available in PDF, EPUB, Mobi Format. Download An Introduction To 3d Printing books, This book is aimed at an audience consisting of two kinds of readers. The first is people who are curious about 3D printing and want more information without necessarily getting deeply into it. For this audience, the first two chapters will be of greatest interest. They provide an overview of 3D print technology. They also serve to take the confusion out of the jargon and make sense out of such shortcuts as SLA, FFM, FFF, FDM, DLP, LOM, SLM, DMLS, SLS, EBM, EBAM, CAD and others. They describe the basic processes, the materials used and the application of the technology in industry, space, medicine, housing, clothing and consumer-oriented products such as jewelry, video game figures, footwear, tools and what must now seem like an infinity of bunnies, eagles and busts of Star Wars and Star Trek figurines in a dazzling array of colors. This book also addresses the needs of people new to the field who require information in a hurry. Chapter 3 serves as a guide to generating a 3D model by reviewing scanning methodology, the various types of software available to create a model and the steps needed to insure a useful printed object from the 3D model. The chapter has numerous references which, together with the information in the text, will help one find quickly any additional information available on the internet. Keywords: 3D Printing, 3D Software, 3D Hardware, Printing Materials, Scanning, 3D Modeling, Jewelry, Medicine, Housing, Space


Autodesk Maya 2020 Basics Guide

Autodesk Maya 2020 Basics Guide PDF
Author: Kelly Murdock
Publisher: SDC Publications
ISBN: 1630572551
Size: 61.25 MB
Format: PDF, ePub
Category : Computers
Languages : en
Pages : 576
View: 1573

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Autodesk Maya 2020 Basics Guide

by Kelly Murdock, Autodesk Maya 2020 Basics Guide Books available in PDF, EPUB, Mobi Format. Download Autodesk Maya 2020 Basics Guide books, Written by renowned author and 3D artist Kelly L. Murdock, Autodesk Maya 2020 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2020 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya. Who this book is for This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text. What you'll learn • How to create models using curves, NURBS, Polygons and more • How to assign materials and textures to make realistic-looking models • How to use Paint Effects to paint on and quickly create complex 3D Models • How to use lights, cameras, and depth of field to render captivating scenes • How to use keyframes, motion paths and the Graph Editor to create animations • How to use character rigging, skinning, and inverse kinematics to animate realistic movements • How to add influence objects, skin weights and hair to a character for a more realistic look • How to use dynamics to create fire, smoke, lightning, explosions, cloth and ocean effects • How to enable raytracing, motion blur, and fog effects for increased realism • How to render stills and animations using Maya Vector and Mental Ray for different looks • How to use the Command Line and MEL Scripting to work faster About Autodesk Maya Maya is a program, created by Autodesk, used to model, animate, and render 3D scenes. 3D scenes created with Maya have appeared in movies, television, advertisements, games, product visualizations, and on the Web. With Maya, you can create and animate your own 3D scenes and render them as still images or as animation sequences.


                                                           PDF
Author: John McNeil
Publisher: العبيكان للنشر
ISBN: 9960543463
Size: 40.61 MB
Format: PDF, ePub, Mobi
Category : Education
Languages : ar
Pages : 754
View: 1877

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by John McNeil, Books available in PDF, EPUB, Mobi Format. Download books, شارك في النقاش حول المنهاج هل أدى التأكيد على الأهداف القابلة للقياس والمسؤولية إلى العدالة والنجاح في التعليم؟ هل كان للبحث الذي يبرز أهمية العواطف في التعليم أي تأثير على المنهاج الإنساني؟ لماذا يركز المنهاج الأكاديمي الحالي على بحث الطالب والتعلم المستند إلى معالجة مشكلة عوضاً عن نقل أفضل ما لدينا من معرفة؟ في حقل مهم ودينامي مثل تطوير المنهاج سوف تكون هناك دائماً أسئلة. وهذه الطبعة من كتاب جون مك نيل سوف تزودك بالمعرفة والمهارات العملية التي تحتاجها للمشاركة في نقاش المنهاج، وإنشاء وتنفيذ المنهاج في قاعة الدراسة. توفر هذه الطبعة من هذا الكتاب «المنهاج المعاصر في الفكر والفعل»: > أدوات عملية لوضع المنهاج على المستويات كافة: السياسية، والمؤسساتية وقاعة الدراسة. > استراتيجيات متعددة لمعالجة مشكلات المنهاج. > أدوات لاكتساب المهارات لمطوري المنهاج، مثل كيف تحدد الأهداف والغايات، وكيف توفر أفضل فرص التعليم، وكيف تنظم الأوضاع للتعلم الفعال والمستمر. > تحليل عميق لإصلاح المدرسة بما في ذلك سياسة صنع المنهاج. > عرض متوازن للمنظور الإنساني وإعادة البناء الاجتماعي والنظامي والأكاديمي. > أسئلة منهاجية أساسية توفر أساساً ممتازاً لأطروحة الماجستير أو الدكتوراة.


Mastering Android Game Development With Unity

Mastering Android Game Development with Unity PDF
Author: Siddharth Shekar
Publisher: Packt Publishing Ltd
ISBN: 1785282948
Size: 76.11 MB
Format: PDF, Docs
Category : Computers
Languages : en
Pages : 352
View: 2845

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Mastering Android Game Development With Unity

by Siddharth Shekar, Mastering Android Game Development With Unity Books available in PDF, EPUB, Mobi Format. Download Mastering Android Game Development With Unity books, Create enthralling Android games with Unity Faster Than Ever Before About This Book Develop complex Android games with the help of Unity's advanced features such as artificial intelligence, high-end physics, and GUI transformations. Create amazing Graphical User Interfaces (GUIs) with Unity's new uGUI system Unravel and deploy exciting games across Android devices Who This Book Is For If you are a Unity 5 developer and want to expand your knowledge of Unity 5 to create high-end complex Android games, then this book is for you. Readers are expected to have a basic understanding of Unity 5, working with its environment, and its basic concepts. What You Will Learn Develop your own Jetpack Joyride clone game Explore the advanced features of Unity 5 by building your own Action Fighting game Develop remarkable Graphical User Interfaces (GUIs) with Unity's new uGUI system Enhance your game by adding stunning particle systems and complex animations Build pleasing virtual worlds with special effects, lights, sky cube maps, and cameras Make your game more realistic by providing music and sound effects Debug and deploy your games on different Android devices In Detail Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores. Style and approach A step-by-step and detailed guide to developing high-end complex Android games utilizing the advanced concepts of Unity.