Opengl Distilled

OpenGL Distilled PDF
Author: Paul Martz
Publisher: Addison-Wesley Professional
ISBN: 9780132701785
Size: 63.36 MB
Format: PDF, Kindle
Category : Computers
Languages : en
Pages : 304
View: 1756

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Opengl Distilled

by Paul Martz, Opengl Distilled Books available in PDF, EPUB, Mobi Format. Download Opengl Distilled books, OpenGL opens the door to the world of high-quality, high-performance 3D computer graphics. The preferred application programming interface for developing 3D applications, OpenGL is widely used in video game development, visualization and simulation, CAD, virtual reality, modeling, and computer-generated animation. OpenGL® Distilled provides the fundamental information you need to start programming 3D graphics, from setting up an OpenGL development environment to creating realistic textures and shadows. Written in an engaging, easy-to-follow style, this book makes it easy to find the information you're looking for. You'll quickly learn the essential and most-often-used features of OpenGL 2.0, along with the best coding practices and troubleshooting tips. Topics include Drawing and rendering geometric data such as points, lines, and polygons Controlling color and lighting to create elegant graphics Creating and orienting views Increasing image realism with texture mapping and shadows Improving rendering performance Preserving graphics integrity across platforms A companion Web site includes complete source code examples, color versions of special effects described in the book, and additional resources.


Openscenegraph 3 Cookbook

OpenSceneGraph 3 Cookbook PDF
Author: Rui Wang
Publisher: Packt Publishing Ltd
ISBN: 1849516898
Size: 23.18 MB
Format: PDF, Mobi
Category : Computers
Languages : en
Pages : 426
View: 1474

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Openscenegraph 3 Cookbook

by Rui Wang, Openscenegraph 3 Cookbook Books available in PDF, EPUB, Mobi Format. Download Openscenegraph 3 Cookbook books, Annotation OpenSceneGraph is an open source 3D graphics application programming interface, used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization, and modeling. Familiar with its concepts and APIs, and need to improve your knowledge? This book is here to help. With exactly 100 recipes, it will enrich your experience and take you to the next level. OpenSceneGraph 3 Cookbook will escort you into the world of real-time 3D development with OpenSceneGraph, the world famous 3D graphics engine. The book assumes that you are already familiar with some basic concepts, and provides 100 vivid recipes to demonstrate how to utilize the API flexibly and how to implement some practical aspects. The book is divided into 10 chapters, each of which focuses on one topic. Readers may start from any topic they are interested in. The book includes customizing OpenSceneGraph, designing scene graph, geometry, scene navigation, animations, effects using fixed pipeline and shaders, managing mass data, and miscellaneous discussions. Every recipe will prove to be useful in a practical way or in research. OpenSceneGraph 3 Cookbook gives you a wide insight about 3D programming using OpenSceneGraph, with a set of meaningful and interesting examples.


Opengl Programming On Mac Os X

OpenGL Programming on Mac OS X PDF
Author: Robert P. Kuehne
Publisher: Pearson Education
ISBN: 9780132701808
Size: 17.39 MB
Format: PDF, Mobi
Category : Computers
Languages : en
Pages : 384
View: 319

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Opengl Programming On Mac Os X

by Robert P. Kuehne, Opengl Programming On Mac Os X Books available in PDF, EPUB, Mobi Format. Download Opengl Programming On Mac Os X books, The Mac has fully embraced OpenGL throughout its visual systems. In fact, Apple's highly efficient, modern OpenGL implementation makes Mac OS X one of today's best platforms for OpenGL development. OpenGL® Programming on Mac OS® X is the first comprehensive resource for every graphics programmer who wants to create, port, or optimize OpenGL applications for this high-volume platform. Leading OpenGL experts Robert Kuehne and J. D. Sullivan thoroughly explain the Mac's diverse OpenGL APIs, both old and new. They illuminate crucial OpenGL setup, configuration, and performance issues that are unique to the Mac platform. Next, they offer practical, start-to-finish guidance for integrating key Mac-native APIs with OpenGL, and leveraging the full power of the Mac platform in your graphics applications. Coverage includes A thorough review of Mac hardware and software architectures and their performance implications In-depth, expert guidance for accessing OpenGL from each of the Mac's core APIs: CGL, AGL, and Cocoa Interoperating with other Mac APIs: incorporating video with QuickTime, performing image effects with Core Image, and processing CoreVideo data Analyzing Mac OpenGL application performance, resolving bottlenecks, and leveraging optimizations only available on the Mac Detecting, integrating, and using OpenGL extensions An accompanying Web site (www.macopenglbook.com) contains the book's example code, plus additional OpenGL-related resources. OpenGL® Programming on Mac OS® X will be valuable to Mac programmers seeking to leverage OpenGL's power, OpenGL developers porting their applications to the Mac platform, and cross-platform graphics developers who want to take advantage of the Mac platform's uniquely intuitive style and efficiency.


Opengl Game Development By Example

OpenGL Game Development By Example PDF
Author: Robert Madsen
Publisher: Packt Publishing Ltd
ISBN: 1783288205
Size: 46.89 MB
Format: PDF, Kindle
Category : Computers
Languages : en
Pages : 340
View: 3032

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Opengl Game Development By Example

by Robert Madsen, Opengl Game Development By Example Books available in PDF, EPUB, Mobi Format. Download Opengl Game Development By Example books, Design and code your own 2D and 3D games efficiently using OpenGL and C++ About This Book Create 2D and 3D games completely, through a series of end-to-end game projects Learn to render high performance 2D and 3D graphics using OpenGL Implement a rudimentary game engine using step-by-step code Who This Book Is For If you are a prospective game developer with some experience using C++, then this book is for you. Both prospective and experienced game programmers will find nuggets of wisdom and practical advice as they learn to code two full games using OpenGL, C++, and a host of related tools. What You Will Learn Set up your development environment in Visual Studio using OpenGL Use 2D and 3D coordinate systems Implement an input system to handle the mouse and the keyboard Create a state machine to handle complex changes in the game Load, display, and manipulate both 2D and 3D graphics Implement collision detection and basic physics Discover the key components needed to complete a polished game Handle audio files and implement sound effects and music In Detail OpenGL is one of the most popular rendering SDKs used to develop games. OpenGL has been used to create everything from 3D masterpieces running on desktop computers to 2D puzzles running on mobile devices. You will learn to apply both 2D and 3D technologies to bring your game idea to life. There is a lot more to making a game than just drawing pictures and that is where this book is unique! It provides a complete tutorial on designing and coding games from the setup of the development environment to final credits screen, through the creation of a 2D and 3D game. The book starts off by showing you how to set up a development environment using Visual Studio, and create a code framework for your game. It then walks you through creation of two games–a 2D platform game called Roboracer 2D and a 3D first-person space shooter game–using OpenGL to render both 2D and 3D graphics using a 2D coordinate system. You'll create sprite classes, render sprites and animation, and navigate and control the characters. You will also learn how to implement input, use audio, and code basic collision and physics systems. From setting up the development environment to creating the final credits screen, the book will take you through the complete journey of creating a game engine that you can extend to create your own games. Style and approach An easy-to-follow guide full of code examples to illustrate every concept and help you build a 2D and 3D game from scratch, while learning the key tools that surround a typical OpenGL project.


Opengl 4 Shading Language Cookbook

Opengl 4 Shading Language Cookbook PDF
Author: David Wolff
Publisher: Packt Pub Limited
ISBN: 9781782167020
Size: 55.13 MB
Format: PDF, ePub, Docs
Category : Computers
Languages : en
Pages : 394
View: 7135

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Opengl 4 Shading Language Cookbook

by David Wolff, Opengl 4 Shading Language Cookbook Books available in PDF, EPUB, Mobi Format. Download Opengl 4 Shading Language Cookbook books, OpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point – actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using the latest GLSL specification.This book is for OpenGL programmers looking to use the modern features of GLSL 4 to create real-time, three-dimensional graphics. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.


Glsl Essentials

GLSL Essentials PDF
Author: Jacobo Rodríguez
Publisher: Packt Publishing Ltd
ISBN: 1849698015
Size: 11.29 MB
Format: PDF, Kindle
Category : Computers
Languages : en
Pages : 116
View: 7679

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Glsl Essentials

by Jacobo Rodríguez, Glsl Essentials Books available in PDF, EPUB, Mobi Format. Download Glsl Essentials books, This book is a practical guide to the OpenGL Shading Language, which contains several real-world examples that will allow you to grasp the core concepts easily and the use of the GLSL for graphics rendering applications. If you want upgrade your skills, or are new to shader programming and want to learn about graphic programming, this book is for you. If you want a clearer idea of shader programming, or simply want to upgrade from fixed pipeline systems to state-of-the-art shader programming and are familiar with any C-based language, then this book will show you what you need to know.


Ios 5 Essentials

IOS 5 Essentials PDF
Author: Steven F. Daniel
Publisher: Packt Publishing Ltd
ISBN: 9781849692274
Size: 51.23 MB
Format: PDF, Docs
Category : Computers
Languages : en
Pages : 229
View: 916

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Ios 5 Essentials

by Steven F. Daniel, Ios 5 Essentials Books available in PDF, EPUB, Mobi Format. Download Ios 5 Essentials books, Each chapter will take you through a new major feature of iOS 5. You will learn how to integrate each feature into your applications. If you ever wanted to learn about the latest features of iOS 5 and learn how to incorporate Twitter, iCloud and Core Image framework effects functionality into your applications, then this book is for you. You should have a good knowledge of programming experience with Objective-C, and have used Xcode 4. iPhone programming experience is not required.


Software Architecture For A Virtual Environment For Nano Scale Assembly Vensa

Software Architecture for a Virtual Environment for Nano Scale Assembly  VENSA  PDF
Author:
Publisher: DIANE Publishing
ISBN: 9781422318461
Size: 75.43 MB
Format: PDF, Docs
Category :
Languages : en
Pages :
View: 114

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Software Architecture For A Virtual Environment For Nano Scale Assembly Vensa

by , Software Architecture For A Virtual Environment For Nano Scale Assembly Vensa Books available in PDF, EPUB, Mobi Format. Download Software Architecture For A Virtual Environment For Nano Scale Assembly Vensa books,


Sfml Essentials

SFML Essentials PDF
Author: Milcho G. Milchev
Publisher: Packt Publishing Ltd
ISBN: 1784395129
Size: 75.79 MB
Format: PDF, Mobi
Category : Computers
Languages : en
Pages : 156
View: 197

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Sfml Essentials

by Milcho G. Milchev, Sfml Essentials Books available in PDF, EPUB, Mobi Format. Download Sfml Essentials books, If you are an enthusiast who is not new to the field of game development but want to exercise the countless features of SFML and build 2D games with minimal effort, this is the book for you.


Android Ndk Beginner S Guide Second Edition

Android NDK  Beginner s Guide   Second Edition PDF
Author: Sylvain Ratabouil
Publisher: Packt Publishing Ltd
ISBN: 1783989653
Size: 59.14 MB
Format: PDF, Kindle
Category : Computers
Languages : en
Pages : 494
View: 652

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Android Ndk Beginner S Guide Second Edition

by Sylvain Ratabouil, Android Ndk Beginner S Guide Second Edition Books available in PDF, EPUB, Mobi Format. Download Android Ndk Beginner S Guide Second Edition books, Are you an Android Java programmer who needs more performance? Are you a C/C++ developer who doesn’t want to bother with the complexity of Java and its out-of-control garbage collector? Do you want to create fast intensive multimedia applications or games? If you’ve answered yes to any of these questions then this book is for you. With some general knowledge of C/C++ development, you will be able to dive headfirst into native Android development.