The Uncanny Valley In Games And Animation

The Uncanny Valley in Games and Animation PDF
Author: Angela Tinwell
Publisher: CRC Press
ISBN: 146658694X
Size: 39.98 MB
Format: PDF, ePub, Mobi
Category : Computers
Languages : en
Pages : 236
View: 1113

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The Uncanny Valley In Games And Animation

by Angela Tinwell, The Uncanny Valley In Games And Animation Books available in PDF, EPUB, Mobi Format. Download The Uncanny Valley In Games And Animation books, Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human likeness of a character increases. This phenomenon, known as the Uncanny Valley, has become a benchmark for measuring if a character is believably realistic and authentically human like. This book is an essential guide on how to overcome the Uncanny Valley phenomenon when designing human-like characters in digital applications. In this book, the author provides a synopsis of literature about the Uncanny Valley phenomenon and explains how it was introduced into contemporary thought. She then presents her theories on its possible psychological causes based on a series of empirical studies. The book focuses on how aspects of facial expression and speech can be manipulated to overcome the Uncanny Valley in character design. The Uncanny Valley in Games and Animation presents a novel theory that goes beyond previous research in that the cause of the Uncanny Valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the Uncanny Valley and its implications for computer-graphics animation.


Cyber Humans

Cyber Humans PDF
Author: Woodrow Barfield
Publisher: Springer
ISBN: 3319250507
Size: 59.53 MB
Format: PDF, Mobi
Category : Computers
Languages : en
Pages : 291
View: 7065

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Cyber Humans

by Woodrow Barfield, Cyber Humans Books available in PDF, EPUB, Mobi Format. Download Cyber Humans books, It is predicted that robots will surpass human intelligence within the next fifty years. The ever increasing speed of advances in technology and neuroscience, coupled with the creation of super computers and enhanced body parts and artificial limbs, is paving the way for a merger of both human and machine. Devices which were once worn on the body are now being implanted into the body, and as a result, a class of true cyborgs, who are displaying a range of skills beyond those of normal humans-beings, are being created. There are cyborgs which can see colour by hearing sound, others have the ability to detect magnetic fields, some are equipped with telephoto lenses to aid their vision or implanted computers to monitor their heart, and some use thought to communicate with a computer or to manipulate a robotic arm. This is not science-fiction, these are developments that are really happening now, and will continue to develop in the future. However, a range of legal and policy questions has arisen alongside this rise of artificial intelligence. Cyber-Humans provides a deep and unique perspective on the technological future of humanity, and describes how law and policy will be particularly relevant in creating a fair and equal society and protecting the liberties of different life forms which will emerge in the 21st century. Dr Woodrow (Woody) Barfield previously headed up the Sensory Engineering Laboratory, holding the position of Industrial and Systems Engineering Professor at the University of Washington. His research revolves around the design and use of wearable computers and augmented reality systems and holds both JD and LLM degrees in intellectual property law and policy. He has published over 350 articles and major presentations in the areas of computer science, engineering and law. He currently lives in Chapel Hill, NC, USA.


Modes Of Spectating

Modes of Spectating PDF
Author: Alison Oddey
Publisher: Intellect Books
ISBN: 1841502391
Size: 47.21 MB
Format: PDF, Docs
Category : Biography & Autobiography
Languages : en
Pages : 265
View: 3282

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Modes Of Spectating

by Alison Oddey, Modes Of Spectating Books available in PDF, EPUB, Mobi Format. Download Modes Of Spectating books, The notion of spectatorship has become of increasing interest as artists develop experimental works and manufacturers seek to produce the means for viewing such works. Modes of Spectating explores the visual landscapes which spectators encounter, and how they perceive what they view. The volume questions the effect of different mediums on the spectator and asks not only how we view, but also how what we view determines what artists create. Chapters discuss how gaming and televisual media and entertainment are used by young people, and the resulting psychological challenges of human beings in th.


The Uncanny Valley Hypothesis And Beyond

The Uncanny Valley Hypothesis and beyond PDF
Author: Marcus Cheetham
Publisher: Frontiers Media SA
ISBN: 2889454436
Size: 13.33 MB
Format: PDF, ePub
Category :
Languages : en
Pages :
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The Uncanny Valley Hypothesis And Beyond

by Marcus Cheetham, The Uncanny Valley Hypothesis And Beyond Books available in PDF, EPUB, Mobi Format. Download The Uncanny Valley Hypothesis And Beyond books, A field of theory and research is evolving around the question highlighted in the Uncanny Valley Hypothesis: How does high realism in anthropomorphic design influence human experience and behaviour? The Uncanny Valley Hypothesis posits that a very humanlike character or object (e.g., robot, prosthetic limb, doll) can evoke a negative affective (i.e., uncanny) state. Recent advances in robotic and computer-graphic technologies in simulating aspects of human appearance, behaviour and interaction have been accompanied, therefore, by theorising and research on the meaning and relevance of the Uncanny Valley Hypothesis for anthropomorphic design. Current understanding of the "uncanny" idea is still fragmentary and further original research is needed. However, the emerging picture indicates that the relationship between humanlike realism and subjective experience and behaviour may not be as straightforward as the Uncanny Valley Hypothesis suggests. This Research Topic brings together researchers from traditionally separate domains (including robotics, computer graphics, cognitive science, psychology and neuroscience) to provide a snapshot of current work in this field. A diversity of issues and questions are addressed in contributions that include original research, review, theory, and opinion papers.


Game Based Teaching And Simulation In Nursing And Health Care

Game Based Teaching and Simulation in Nursing and Health Care PDF
Author: Eric B. Bauman, PhD, RN
Publisher: Springer Publishing Company
ISBN: 0826109705
Size: 27.93 MB
Format: PDF
Category : Medical
Languages : en
Pages : 288
View: 147

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Game Based Teaching And Simulation In Nursing And Health Care

by Eric B. Bauman, PhD, RN, Game Based Teaching And Simulation In Nursing And Health Care Books available in PDF, EPUB, Mobi Format. Download Game Based Teaching And Simulation In Nursing And Health Care books, "This is a comprehensive resource for anyone interested in integrating gaming and simulation into a course or the entire curricula. It presents the theory and the associated practical application. The extensive reference list and resource/product list encourage and support readers with implementation." Score: 98, 5 Stars.--Doody's Medical Reviews "Game-Based Teaching and Simulation in Nursing and Healthcare is a timely, exhaustive look at how emerging technologies are transforming clinical education. Anyone looking for firsthand, direct account of how game-based learning technologies are reshaping clinical practice needs this book." Kurt Squire, PhD Associate Professor Games+Learning+Society [GLS] School of Education University Of Wisconsin - Madison This innovative text provides practical strategies for developing, integrating, and evaluating new and emerging technology, specifically game-based learning methods, useful in nursing and clinical health sciences education. The text draws upon existing models of experiential learning such as Benner's "thinking-in-action" and "novice-to-expert" frameworks, and introduces current theories supporting the phenomenon of the created learning environment. Chapters explain how simulation and game-based learning strategies can be designed, implemented, and evaluated to improve clinical educational thinking and outcomes and increase exposure to critical experiences to inform clinicians during the journey from novice to expert. The text also describes how game-based learning methods can support the development of complex decision-making and critical thinking skills. Case studies throughout demonstrate the practical application of harnessing technology as a teaching/learning device. Key Features: Provides strategies for developing, integrating, and evaluating game-based learning methods for nursing and healthcare educators Prepares teachers for the paradigm shift from static "e-learning" to dynamic distance experiential learning in virtual and game-based environments Illustrates how to integrate game-based learning into existing curricula Offers theoretical and practical examples of how game-based learning technologies can be used in nursing and clinical education


The Art Of Game Design

The Art of Game Design PDF
Author: Jesse Schell
Publisher: CRC Press
ISBN: 1466598646
Size: 33.61 MB
Format: PDF, Kindle
Category : Computers
Languages : en
Pages : 600
View: 3500

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The Art Of Game Design

by Jesse Schell, The Art Of Game Design Books available in PDF, EPUB, Mobi Format. Download The Art Of Game Design books, Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.


Online Communities And Social Computing

Online Communities and Social Computing PDF
Author: A. Ant Ozok
Publisher: Springer Science & Business Media
ISBN: 3642027741
Size: 38.69 MB
Format: PDF
Category : Computers
Languages : en
Pages : 731
View: 6456

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Online Communities And Social Computing

by A. Ant Ozok, Online Communities And Social Computing Books available in PDF, EPUB, Mobi Format. Download Online Communities And Social Computing books, The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human–computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.


Game Informer Magazine

Game Informer Magazine PDF
Author:
Publisher:
ISBN:
Size: 53.90 MB
Format: PDF, ePub
Category : Computer games
Languages : en
Pages :
View: 1857

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Game Informer Magazine

by , Game Informer Magazine Books available in PDF, EPUB, Mobi Format. Download Game Informer Magazine books,


End To End Game Development

End to End Game Development PDF
Author: Nick Iuppa
Publisher: Taylor & Francis
ISBN: 1136137173
Size: 11.12 MB
Format: PDF, ePub, Mobi
Category : Art
Languages : en
Pages : 304
View: 838

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End To End Game Development

by Nick Iuppa, End To End Game Development Books available in PDF, EPUB, Mobi Format. Download End To End Game Development books, You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish. In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done. The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products. The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations.


Ai Game Programming Wisdom 3

AI Game Programming Wisdom 3 PDF
Author: Steve Rabin
Publisher:
ISBN:
Size: 55.63 MB
Format: PDF, ePub, Docs
Category : Computers
Languages : en
Pages : 734
View: 2346

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Ai Game Programming Wisdom 3

by Steve Rabin, Ai Game Programming Wisdom 3 Books available in PDF, EPUB, Mobi Format. Download Ai Game Programming Wisdom 3 books, This all-new volume is filled with over 60 new, ready-to-use expert techniques, ideas, and solutions for game developers.